Family and Guilds in Archer Forest

ALERT to the Archer Forest community:

Worrying reports are coming to us: several players have been banned after long months of play. Imagine the disappointment of seeing all your progress suddenly disappear. Unfortunately, support seems to be saturated, as most queries go unanswered for months. Faced with this situation, it is difficult for us to continue to recommend this game. BE CAREFUL, this could affect you too!

If you're looking for an alternative, we tested Dragon Champions. The interaction with the developers is excellent and very responsive. If the idea of receiving substantial rewards appeals to you, do not hesitate to use the code:

  • ALUCAREGIFT before reaching level 15.

Therefore, we suggest you consider other fun options. To discover Dragon Champions, follow the link or explore other games you might like.

The link = Play Dragon Champions by clicking on this link

The “Family” is an element of the game unlocked once the arrow reaches the maximum level of 40. It consists of a group of 4 players working together each week to complete 3 different types of draws or pulls: bow pulls, rune pulls and summon pet pulls. Each of the family members aims to reach a specific threshold in these draws, which allows other members to claim a reward from them. There are three levels of thresholds or milestones for family rewards, and these draws reset every week, meaning family members must continue to help each other earn rewards.

Demo-for-Family

Here is the list of each milestone and what you can claim upon reaching each milestone:

Arc Draws:

  • Level 1 = 100 prints
  • Level 2 = 300 prints
  • Level 3 = 500 prints

Rewards to claim:

  • Level 1 = 11 additional prints
  • Level 2 = 33 additional prints
  • Level 3 = 55 additional draws

Runes/Pets Readings:

  • Level 1 = 10 summons
  • Level 2 = 30 summons
  • Level 3 = 100 prints

Rewards to claim:

  • Level 1 = 1 additional draw
  • Level 2 = 3 additional draws
  • Level 3 = 11 additional draws

It is important to work as a team with your family members to reach these thresholds each week and thus obtain the planned rewards. This can be a great way to improve your progress in the game by collaborating with other players.

Guilds:

Guild-Icon

Guilds, which become accessible when the arrow reaches the maximum level of 40, bring together a group of players of up to 30 members, working together to develop and improve the level of the guild. Depending on the guild level, players' gold and revival point earnings can increase from 5% to 100%. A successful guild will generally strive to achieve a daily activity score of 90. This score is achieved through the cooperation of all guild members, by performing a daily "check-in" (as described below ) and using two tickets to face the guild leader.

Demo-Guild

Guild Boss:

Guild Boss Difficulty Levels

Guild bosses are opponents assigned to each guild, which members must defeat to obtain rewards. There are 11 difficulty levels for guild bosses. Each day, guild members receive two tickets to fight two different guild bosses. When engaging a guild boss, be sure to check the damage threshold to reach by looking at the chest icon next to the guild boss's health bar (as shown below).

Hard-Level-Guild-Boss-in-Archer-Forest

Demo-Boss-of-Guild-in-Archer-Forest

If a guild leader is defeated, they will respawn with infinite health, but players will still be able to attack them. Once a guild leader is defeated, the player will receive twice the expected number of rewards. It is important to note that rewards for facing a guild leader are not immediately distributed, but rather awarded after the server reset (at 8:00 GMT+8).

To claim these rewards, the player must click on the chest icon (marked by a red circle at the top right) located next to the guild leader's health bar and press the claim button corresponding to the damage level which he inflicted (as shown below).

Expert-Level-Guild-Boss-in-Archer-Forest

Once the claim button is activated, items are mailed to the player and can then be claimed from there.

Rewards-in-Guilds

Here are the reward rates for the different Guild Boss reward boxes:

Box D:

  • Diamonds: 43.99%
  • Boss Tickets: 20%
  • Arrow Stones: 20%
  • 1x Summon: 10%
  • 1x Rune: 5%
  • 1x Bow: 1%
  • 1x Core Coin: 0.01%

Box C:

  • Diamonds: 43.99%
  • Boss Tickets: 20%
  • Arrow Stones: 20%
  • 1x Summon: 10%
  • 11x Summon: 3%
  • 1x Rune: 5%
  • 1x Bow: 1%
  • 1x Core Coin: 0.01%

Box B:

  • Diamonds: 39.59%
  • Boss Tickets: 20%
  • Arrow Stones: 20%
  • 1x Summon: 10%
  • 11x Summon: 3%
  • 1x Rune: 5%
  • 11x Rune: 1%
  • 1x Bow: 1%
  • 1x Core Coin: 0.01%

Box A:

  • Diamonds: 39.59%
  • Boss Tickets: 20%
  • Arrow Stones: 20%
  • 1x Summon: 10%
  • 11x Summon: 3%
  • 1x Rune: 5%
  • 11x Rune: 1%
  • 1x Pet: 0.3%
  • 1x Bow: 1%
  • 1x Core Coin: 0.01%

Box S:

  • Diamonds: 39.59%
  • Boss Tickets: 20%
  • Arrow Stones: 20%
  • 1x Summon: 10%
  • 11x Summon: 3%
  • 1x Rune: 5%
  • 11x Rune: 1%
  • 1x Pet: 0.3%
  • 11x Pet: 0.1%
  • 1x Bow: 1%
  • 1x Core Coin: 0.01%

Legendary Box:

  • Diamonds: 39.59%
  • Boss Tickets: 20%
  • Arrow Stones: 20%
  • 1x Summon: 10%
  • 11x Summon: 3%
  • 1x Rune: 5%
  • 11x Rune: 1%
  • 1x Pet: 0.3%
  • 11x Pet: 0.1%
  • 1x Bow: 1%
  • 1x Super Carrot Coin/Carrot Coin: 0.01%

Box of Ancient Legends:

  • Diamonds: 39.59%
  • Boss Tickets: 20%
  • Arrow Stones: 20%
  • 1x Summon: 10%
  • 11x Summon: 3%
  • 1x Rune: 5%
  • 11x Rune: 1%
  • 1x Pet: 0.3%
  • 11x Pet: 0.1%
  • 1x Bow: 1%
  • 1x Super Carrot Coin/Carrot Coin: 0.01%

These rates indicate the probabilities of receiving each type of reward when opening each Guild Boss reward box.

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