ALERT to the Archer Forest community:
Worrying reports are coming to us: several players have been banned after long months of play. Imagine the disappointment of seeing all your progress suddenly disappear. Unfortunately, support seems to be saturated, as most queries go unanswered for months. Faced with this situation, it is difficult for us to continue to recommend this game. BE CAREFUL, this could affect you too!
If you're looking for an alternative, we tested Dragon Champions. The interaction with the developers is excellent and very responsive. If the idea of receiving substantial rewards appeals to you, do not hesitate to use the code:
- ALUCAREGIFT before reaching level 15.
Therefore, we suggest you consider other fun options. To discover Dragon Champions, follow the link or explore other games you might like.
The link = Play Dragon Champions by clicking on this link
Archer Tier List
S+ (God Tiers)
Kawiil is undoubtedly the best unit in the game, thanks to its ability which multiplies its attack speed by 10 with a super critical probability of 100%, as well as a passive which inflicts 1% damage to the enemy's health (maximum: 100 times the final damage), making it a real juggernaut.
Hedwig ranks among the best units in the game, with an ability capable of reducing the cooldowns of your archers and a passive that has a 1 in 20 chance of causing huge damage with each arrow fired.
S (Very good)
Taurus is the best 4-star unit, thanks to its skill which considerably amplifies the damage of each archer, combined with an excellent passive allowing you to fire several arrows per shot.
Brownies is an excellent 4 star unit that pairs perfectly with Taurus. It significantly speeds up each archer's attack speed and has a decent early game passive, allowing you to get through the early stages quickly.
Tyger is the best 3-star unit thanks to its Crowd Control (CC) skill in the form of a long-lasting stun, coupled with an awesome passive that reduces the maximum health of all enemies.
Really)
Rhino has a skill to block all damage for a certain amount of time, making him an ideal choice to buy time while waiting for other archers to complete their abilities.
Shaq becomes more and more powerful as it levels up, with better CC, and it has a useful AOE damage passive in the early game.
Sylphy, despite its status as a 5-star unit, has undergone adjustments that have affected its skill, but it compensates with a decent passive that has a chance to kill enemies with health below 20%, making it effective against standard bosses .
scar holds one of the two best crowd control (CC) skills in the game, slowing enemies longer than any other CC, allowing offensive skills to be delayed or increased damage with a bonus damage-dealing passive to bosses.
Zelda is an excellent 3-star unit, with a useful skill for knocking back enemies and boosting the CC abilities of other archers thanks to an excellent passive increasing the damage of all archers by a certain percentage.
B (Correct)
Nancy, a 2-star unit, remains viable at any point in the game because it improves the damage of all your archers.
Raffe, a decent 4-star unit, has a lightning-based skill that is effective at the start of the game but less effective later, with a useful passive for the initial phase of the game by strengthening the rebirth stone.
Julian/Marty have lightning damage increasing skills effective early in the game, but their passives are excellent throughout the game, increasing the attack speed of all archers.
C (May be useful)
Beef suits well in the early game, as gold is not yet of great importance in the mid-game.
Bunny is effective early in the game thanks to its passive critical chance, which is replaced by other buffs mid-game.
Lil Kong has a decent skill to knock back enemies and aid CC skills, as well as an acceptable passive that saves a few arrows by reducing arrowstone usage.
D (Useless)
The rest of the units are generally less useful and should only be used at the very beginning of the game or when you obtain stone bows (see other guides for more information on this).
Tier list of Pets
S+ (God Tiers)
RuneMaster is the ultimate pet, capable of increasing the effect of 20%'s runes at each level, which improves damage, health, arrow level, etc.
S (Very good)
Hermes is an excellent pet to progress, thanks to its ability to speed up the game 3 times, allowing you to set an automatic revival at a certain stage to collect many revival stones and event coins.
Phoenix is great for advancing through a map, especially for bosses and guild bosses when used strategically.
Succubus is very useful for bosses, as it automatically reduces the boss's health by 5% (this percentage increases with the level of the succubus).
Gimli is excellent in combination with Hermes and Brindal, as it has a chance to save an arrow during auto-melt.
Barry is a versatile damage boosting pet, becoming extremely powerful once reaching level 4, due to how arrow levels influence damage.
Really)
Mr. Red is a great pet for long runs, as it grants a percentage of the player's current stage's rebirth stones. However, it only becomes an effective alternative to the 2x revival version of deep runs after surviving for more than 5 hours in a deep run.
Brindal is a good pet to use with Hermes and Gimli, as it keeps the inventory open to get more arrows and increases the speed of auto-melting arrows.
Zeus is a good pet that increases lightning damage by adding a small percentage of all archers' damage.
Ryden is effective for racing on the world map, allowing lightning to touch
B (Correct)
Lilith is a pet that may seem promising due to the possibility of collecting diamonds, but it is quite mediocre in its early levels due to its very low probability of success. In reality, it will only earn you an extra 800 diamonds per day if you use it continuously on one device 24/7.
Agnis, for its part, is a familiar which is mainly useful at the start of the game.
Team idea to advance in the game:
Run Hermes
Useful for farming rebirth stones: